The idea
Every lap is a race, and the field is whoever’s there.
Ride alone and it’s a time trial. Ride with twenty and it’s a bunch. Same road, same rules, all the way up.
01Racing
Dropped isn’t done.
Party races keep the whole field in the fight. Get dropped and the race pulls you back into it. Break away and you’ll have to work to stay away. Nobody spends the last twenty minutes alone. No secrets, either: the boost shows on your screen, and your ride file keeps your real watts.
Want it straight? Raw-power races are your watts and nothing else.
02Racing
Settle it shoulder to shoulder.
Want that place? Fight for it. Ride up alongside, lean in, and battle wheel to wheel for position. The stronger legs win, not the faster thumbs. Take it and the line is yours.
03Training · coming
Every interval has someone to chase.
Training that doesn’t feel like training. Your workout plays out as a race: a group to hang on to, a breakaway to catch, a rival to beat to the line. You hit your numbers because you’re racing, not because a box on the screen told you to.
04
A game that happens to be exercise.
Indoor cycling has a reputation: an hour of staring at numbers, waiting for it to end. This isn’t that. It’s a game first, with rivals beside you, races that go down to the line, and a reason to sprint. The workout sneaks in while you’re busy having fun.
Coming too: ghosts of the best rides on every road, and a leaderboard to chase them on.